

Momodora IV was developed by Bombservice and published by Playsim, the change in title to “ Momodora: Reverie Under the Moonlight“ was likely because the series was still unknown to most of the world and a more interesting subtitle could have attracted more people. Gamepad controls hadn’t been implemented in the Momodora IV beta. You can see that the sprite is a static image and probable one single sprite rather than a series of sprites layered over one another. The characters and animations in the game would remain mostly the same but the boss in Karst City hadn’t been fleshed out. Grass in early playthrough also had not been developed yet to respond to a player’s movement. The game HUD was improved with the it being switched to the other side of the screen and fonts that were more suitable for the tone of the game. A shader was added to the final product to shift the overall color palette to better fit levels. While a large number of elements would remain the same between early and later playthroughs of Momodora, there were some noticeable developments made. The game’s beautifully nostalgic graphics appear to contain much of the elements of the game with the exception that the 2-D backgrounds seem to be enhanced in later versions.


Some footage of a playthrough of the alpha / beta Momodora IV has a placeholder music that sounds like someone tapping on a xylophone in parts and in other parts reminds one of Legends of Mana. Marking the fourth installment in the Momodora series, Momodora: Reverie Under the Moonlight began development as Momodora IV.
